- in Year Sixth (2018) / Issue Fourth, Author(s): Irina Mishkova-Yotova, Doncho Donev | DOI: 10.15547/PF.2018.033
In the age of digitalization and easy access to information, the issues related to the impact of information technology on students' cognitive process...
- in Year Tenth (2022) / Issue Fourth, Author(s): Irina Mishkova-Yotova | DOI: 10.15547/PF.2022.021
...d engaging learning experience. The Educational Puzzle Room game is characterized by a specific focus on learning objectives that are woven into the o...
- in Year Еleventh (2023) / Issue Third, Author(s): Irina Mishkova-Yotova, Zoya Borisova | DOI: 10.15547/PF.2023.021
...dents in an environment where learning becomes an exciting experience, helping them discover and overcome difficulties together, promoting learning, a...
- in Year Twelfth (2024) / Issue First, Author(s): Irina Mishkova-Yotova, Borislava Petrova | DOI: 10.15547/PF.2024.007
...ential to immerse learners in an environment where acquiring educational content becomes an exciting experience. It helps them discover and overcome c...
- in Year Twelfth (2024) / Issue Second, Author(s): Margarita Peneva, Irina Mishkova-Yotova | DOI: 10.15547/PF.2024.013
...riculum for each grade and meets on a regular basis, as a regular period of the weekly schedule) as a time and place for education, focusing on civic...