- in Year Second (2014) / Issue One, Author(s): Stoyna Stoilova Hristova, Mariya Borislavova Andreeva
Achieving a common aim: raising and educating children made us search and apply different forms of activities that make parents helpful partners in th...
- in Year Twelfth (2024) / Issue Fourth, Author(s): Mariya Zhelyazkova, Marchela Petrova | DOI: 10.15547/PF.2024.024
...ewable through a mobile device or tablet. This paper examines the role of AR in the education of kindergarten children, with a focus on a short-term t...
- in Year Ninth (2021) / Issue Third, Author(s): Daniela Kozhuharova, Mariya Zhelyazkova | DOI: 10.15547/PF.2021.016
...lops in students. Based on a survey among Bulgarian teachers, an analysis of their knowledge and understanding of the occurrence and applicability of ...
- in Year Tenth (2022) / Issue First, Author(s): Ivelina Miteva-Belcheva, Mariya Zhelyazkova | DOI: 10.15547/PF.2022.004
...ng and special interest activities. A STEM activity for second grade students with a topic ‘Animate and Inanimate Nature’ is given as an example. ...
- in Year Еleventh (2023) / Issue First, Author(s): Irena Dimtrovska-Andreeva | DOI: 10.15547/PF.2023.005
...ics and business administration. In Bulgaria, this model has been applied since 1994. The activity of the training enterprises is organized and manag...
- in Year Еleventh (2023) / Issue Fourth, Author(s): Darina Delcheva, Mariya Zhelyazkova | DOI: 10.15547/PF.2023.025
...cation in STEAM education in primary school. It describes a STEAM framework of an implemented augmented reality 3rd grade lesson – From the Depths o...
- in Year Ninth (2021) / Issue First, Author(s): Mariya Zhelyazkova | DOI: 10.15547/PF.2021.001
...cus on Microsoft Teams. Advantages and disadvantages of the platform and of the additional Microsoft Teams application, Microsoft Whiteboard – one o...
- in Year Twelfth (2024) / Issue First, Author(s): Mariya Zhelyazkova, Mariyana Nikolova | DOI: 10.15547/PF.2024.002
...pproach.It also provides examples and parameters related to using the potential of digital technologies in the application of STEAM, including the dev...