Augmented Reality and STEAM Learning in Primary Education
DOI: 10.15547/PF.2023.025
The article reveals the essence of augmented reality and its benefits for education, focusing on its application in STEAM education in primary school. It describes a STEAM framework of an implemented augmented reality 3rd grade lesson – From the Depths of The Sea. A follow-up evaluation of acquired knowledge during the STEAM lesson, is compared to the knowledge acquired during regular class with traditional methods.