Synchronous Remote Learning with the Educational Game “StruniMa”
DOI: 10.15547/PF.2022.005
StruniMa is an educational mathematical game and in particular – combinatorial geometry. “Shkola” (school) is a component with which synchronous remote learning is realized. It has two main modes – classroom, in which the leader is sharing his modifications to the shown object with the students (observers) and competition where the leader becomes a quaestor and the students – competitors.